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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90397#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">bug 90397</a>
from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=90397#c9">comment #9</a>)
<span class="quote">> Thanks for the test. I do agree with the patch, UBO arrays should be treated
> differently.
>
> Reviewed-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
>
> (I'm resolving this bug as the patch has been pushed to master and ubo array
> is a separate issue)</span >
OK, thanks.</pre>
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