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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Skydrift (running in Wine) crashes on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91118#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Skydrift (running in Wine) crashes on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91118">bug 91118</a>
from <span class="vcard"><a class="email" href="mailto:gyebro69@gmail.com" title="Béla Gyebrószki <gyebro69@gmail.com>"> <span class="fn">Béla Gyebrószki</span></a>
</span></b>
<pre>The following patch by Ilia Mirkin also fixes the crash for me:
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 79fa018..f7d8028 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1638,6 +1638,8 @@ handle_first_current(struct gl_context *ctx)
}
}
+ _mesa_update_state(ctx);
+
/* We can use this to help debug user's problems. Tell them to set
* the MESA_INFO env variable before running their app. Then the
* first time each context is made current we'll print some useful
The 2 different patches equally fix the crash for me in those 2 games.</pre>
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