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    <body><span class="vcard"><a class="email" href="mailto:ahartmetz@gmail.com" title="Andreas Hartmetz <ahartmetz@gmail.com>"> <span class="fn">Andreas Hartmetz</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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         <tr>
           <td style="text-align:right;">Status</td>
           <td>RESOLVED
           </td>
           <td>REOPENED
           </td>
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         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>FIXED
           </td>
           <td>---
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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84570#c35">Comment # 35</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - Borderlands 2/Pre-Sequel: Constant frame rate drops while playing; really bad with additionl lighting"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=84570">bug 84570</a>
              from <span class="vcard"><a class="email" href="mailto:ahartmetz@gmail.com" title="Andreas Hartmetz <ahartmetz@gmail.com>"> <span class="fn">Andreas Hartmetz</span></a>
</span></b>
        <pre>The bug is still present in Borderlands 2 and in fact seems stronger than ever.
I saw something in the changelog of Borderlands: The Pre-Sequel that looked
like a fix for this bug, but nothing in Borderlands 2.
Latest LLVM, DRM and Mesa, radeonsi, Radeon HD 7750 / Cape Verde.
That the bug has become worse may or may not be because performance of Mesa has
also regressed a bit recently, so let's not pay too much attention to that.</pre>
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