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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91173#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">bug 91173</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Erm... ok...
MOV R0.zw, c[A0.x + 9];
MOV R1.x, c[0].w;
ADD R0.x, c[A0.x + 9].y, R1;
FLR R0.y, R0.x;
vs
0: MAD TEMP[0].xy, IN[1], CONST[7].yyyy, CONST[7].xxxx
3: MOV TEMP[0].zw, CONST[ADDR[0].x+9]
7: FLR TEMP[0].y, CONST[0].wwww
Could be that I'm matching the wrong shaders. But this seems highly suspect.
Need to see if there's a good way of dumping mesa ir... I wonder if it doesn't
notice the write-mask on the MOV R0.zw and thinks that R0 contains the value it
wants.</pre>
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