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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91173#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">bug 91173</a>
from <span class="vcard"><a class="email" href="mailto:gyebro69@gmail.com" title="Béla Gyebrószki <gyebro69@gmail.com>"> <span class="fn">Béla Gyebrószki</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=91173#c9">comment #9</a>)
<span class="quote">> Fix for the color issue available at:
> <a href="http://patchwork.freedesktop.org/patch/53425/">http://patchwork.freedesktop.org/patch/53425/</a>
>
> Béla, any chance you could supply a screenshot of what the models are
> supposed to look like? They don't appear to look *that* wrong...
> theoretically. Or perhaps they're extra-wrong on nv50 and actually fine on
> nvc0/etc?</span >
This video shows how models look like with Mesa + your patch applied (colors
are OK, but models are still seriously broken):
<a href="https://drive.google.com/open?id=0B-tTbLKBl-tOS1p4TEpFTVQ5dGs">https://drive.google.com/open?id=0B-tTbLKBl-tOS1p4TEpFTVQ5dGs</a>
This is with Nvidia blob 340.76:
<a href="https://drive.google.com/open?id=0B-tTbLKBl-tON09LVi1ISFdZVE0">https://drive.google.com/open?id=0B-tTbLKBl-tON09LVi1ISFdZVE0</a></pre>
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