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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - F.E.A.R 2 (in Wine) runs out of memory and crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91187">91187</a>
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<th>Summary</th>
<td>F.E.A.R 2 (in Wine) runs out of memory and crashes
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Mesa core
</td>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>gyebro69@gmail.com
</td>
</tr>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<p>
<div>
<pre>With mesa/nouveau the game crashes when I start a new game or load a previously
saved game. Text on the loading screen becomes corrupted (blocky) and the game
crashes a few seconds later.
Looks like it happens when the graphical option <Texture Level of Detail> is
enabled and set to maximum. If I reduce every other graphical options to the
minimum but leave Texture LOD on maximum then the game crashes.
With Nvidia blob 340.76 the game runs stable for a long period of time even if
I set everything to the maximum including anti-aliasing..
The crash occurs with the software renderer too.
Wine terminal output+backtrace:
<a href="http://pastebin.com/0AhVxDMj">http://pastebin.com/0AhVxDMj</a>
Trace (uncompressed 450 MB):
<a href="https://drive.google.com/open?id=0B-tTbLKBl-tOVExQSEFERjZLeUE">https://drive.google.com/open?id=0B-tTbLKBl-tOVExQSEFERjZLeUE</a>
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa from git
Kernel 4.0.6-300.fc22.i686+PAE
Xorg 1.17.2
libdrm-2.4.61-3.fc22.i686</pre>
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