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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">bug 66346</a>
from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="José Fonseca <jfonseca@vmware.com>"> <span class="fn">José Fonseca</span></a>
</span></b>
<pre>(In reply to Vinson Lee from <a href="show_bug.cgi?id=66346#c18">comment #18</a>)
<span class="quote">> mesa: 0166b4c165271bd7525a91049e58e390cb596c60 (master 10.7.0-devel)
>
> Still see this build error. BUILDING_MESA is only defined for darwin DRI
> enabled builds.</span >
It should be a matter of adding the define on SCons builds too.
But I don't know if there's much point for building Mesa w/ SCons on Mac -- we
don't actually build an usable libGL there.</pre>
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