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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">bug 66346</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>(In reply to Vinson Lee from <a href="show_bug.cgi?id=66346#c20">comment #20</a>)
<span class="quote">> (In reply to José Fonseca from <a href="show_bug.cgi?id=66346#c19">comment #19</a>)
> > (In reply to Vinson Lee from <a href="show_bug.cgi?id=66346#c18">comment #18</a>)
> > > mesa: 0166b4c165271bd7525a91049e58e390cb596c60 (master 10.7.0-devel)
> > >
> > > Still see this build error. BUILDING_MESA is only defined for darwin DRI
> > > enabled builds.
> >
> > It should be a matter of adding the define on SCons builds too.
> >
> > But I don't know if there's much point for building Mesa w/ SCons on Mac --
> > we don't actually build an usable libGL there.
>
> BUILDING_MESA is also not defined on automake dri-disabled build.</span >
It took me a second read to understand what you meant here. Esp. since the code
just does not work, with indirect rendering under MacOS/Darwin.
Please post the complete configure line that you're using. Thanks.</pre>
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