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<body><span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [regression, bisected] Piglit spec/ext_packed_float/ getteximage-invalid-format-for-packed-type fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91425">bug 91425</a>
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<table border="1" cellspacing="0" cellpadding="8">
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [regression, bisected] Piglit spec/ext_packed_float/ getteximage-invalid-format-for-packed-type fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91425#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [regression, bisected] Piglit spec/ext_packed_float/ getteximage-invalid-format-for-packed-type fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91425">bug 91425</a>
from <span class="vcard"><a class="email" href="mailto:siglesias@igalia.com" title="Samuel Iglesias <siglesias@igalia.com>"> <span class="fn">Samuel Iglesias</span></a>
</span></b>
<pre>(In reply to Brian Paul from <a href="show_bug.cgi?id=91425#c4">comment #4</a>)
<span class="quote">> OK, the problem is my local copy of
> getteximage-invalid-format-for-packed-type.c has the patch
> "ext_packed_float: fix getteximage-invalid-format-for-packed-type test"
> which I posted for review (and was R-b'd by Jose) but not yet pushed to
> master.
>
> I believe the piglit test was defective as-is, per my check-in comment:
>
> The GL spec doesn't explicitly say that glGetTexImage should generate
> GL_INVALID_OPERATION when attempting to retrieve a non-existant texture
> image, but that's what NVIDIA's driver does.
>
> The purpose of this test is to check the format/type parameters, so let's
> define a packed float texture to avoid the undefined texture situation.
>
> Test now passes with NVIDIA.
>
> I'll push that patch.</span >
It passes now. Thanks Brian!</pre>
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