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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault when calling glTexSubImage2D on storage texture to bound FBO"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91673#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault when calling glTexSubImage2D on storage texture to bound FBO"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">bug 91673</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Dongseong Hwang from <a href="show_bug.cgi?id=91673#c3">comment #3</a>)
<span class="quote">> (In reply to Tapani Pälli from <a href="show_bug.cgi?id=91673#c2">comment #2</a>)
> > With a bit of testing it seems things work fine if glTexStorage2D call is
> > moved to happen right after first glBindTexture call (this is also how is
> > being done in some Piglit tests). Maybe this will help you get forward while
> > the bug is being fixed.
>
> That's good hint for chromium.
>
> Mesa crashes on updating immutable texture bound to FBO.</span >
Yes, but *only* if the contents of that texture were unspecified when attaching
texture to the FBO. Your hack in <a href="show_bug.cgi?id=91673#c3">comment #3</a> is unnecessary.</pre>
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