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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GL/gl_mangle.h misses symbols from GLES/gl.h"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91724#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GL/gl_mangle.h misses symbols from GLES/gl.h"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91724">bug 91724</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>Hi Frederic,
I could be missing something but I thought that mangling was only for GLX and
desktop GL ? Thus I'm not sure that including GLES/* is the correct thing to
do.
As mangled gl never really worked here, due to unrelated build issues, can you
retry after updating the header. There are instructions some in gl_mangle.h
Thanks</pre>
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