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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The Chronicles of Riddick: Assault on Dark Athena fails to start with nouveau"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91169#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The Chronicles of Riddick: Assault on Dark Athena fails to start with nouveau"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91169">bug 91169</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=118090" name="attach_118090" title="proper patch">attachment 118090</a> <a href="attachment.cgi?id=118090&action=edit" title="proper patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=91169&attachment=118090'>[review]</a>
proper patch
Can you see if this helps? I wasn't sure what the binary name was so couldn't
add it to drirc. However you should be able to enable the relevant settings by
setting
alias_ati_to_arb_shader_texture_lod=true allow_vertex_texture_bias=true
in your environment. If this helps, composing a drirc entry is pretty easy,
assuming you have the binary name. You can use existing drirc entries for
inspiration (see /etc/drirc).</pre>
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