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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889">bug 91889</a>
from <span class="vcard"><a class="email" href="mailto:sobkas@gmail.com" title="Krzysztof A. Sobiecki <sobkas@gmail.com>"> <span class="fn">Krzysztof A. Sobiecki</span></a>
</span></b>
<pre>Of course I will make another trace. But it looks like corrupted textures were
saved into a trace.
Like part of memory(vram) is used as texture, it should be initialized to some
state(probably transparent texture), but it silently fails and texture ends
with random memory data.
Screenshot:
<a href="http://orig10.deviantart.net/7234/f/2015/253/3/a/zrzut_ekranu_z_2015_09_10_18_01_38_by_fboxnf-d992p38.png">http://orig10.deviantart.net/7234/f/2015/253/3/a/zrzut_ekranu_z_2015_09_10_18_01_38_by_fboxnf-d992p38.png</a>
Thanks for your help.</pre>
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