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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889">bug 91889</a>
from <span class="vcard"><a class="email" href="mailto:sobkas@gmail.com" title="Krzysztof A. Sobiecki <sobkas@gmail.com>"> <span class="fn">Krzysztof A. Sobiecki</span></a>
</span></b>
<pre>So I was looking trough PA.2.trace in qapitrace and I found that in frame 3001
it somehow corrupts framebuffer
So it happens like that:
glTexImage2D(GL_TEXTURE_2D,...., binary data) < binary data is a pointer that
should point to image data, it points apparently to wrong data
glGenBuffers
glBindBuffer
glBufferData
glDrawElements < here correct framebuffer gets overwritten by faulty texture
It's close to the end of the frame, so should be easy to find
So how glTexImage2D gets wrong data?</pre>
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