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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889">bug 91889</a>
from <span class="vcard"><a class="email" href="mailto:sobkas@gmail.com" title="Krzysztof A. Sobiecki <sobkas@gmail.com>"> <span class="fn">Krzysztof A. Sobiecki</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=91889#c18">comment #18</a>)
<span class="quote">> (In reply to Krzysztof A. Sobiecki from <a href="show_bug.cgi?id=91889#c14">comment #14</a>)
> > So how glTexImage2D gets wrong data?
>
> The data passed to glTexImage2D is controlled by the application. The
> question is where it's getting the bad data from.</span >
No matter what they shouldn't be able to get that data. I'm starting to think
if it's possible to grab that data with OpenGL would it be also possible with
WebGL...</pre>
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