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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Planetary Anihilation: Titans display content of other processes buffers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91889">bug 91889</a>
from <span class="vcard"><a class="email" href="mailto:eirik@eirikba.org" title="Eirik Byrkjeflot Anonsen <eirik@eirikba.org>"> <span class="fn">Eirik Byrkjeflot Anonsen</span></a>
</span></b>
<pre>(In reply to Krzysztof A. Sobiecki from <a href="show_bug.cgi?id=91889#c20">comment #20</a>)
<span class="quote">> (In reply to Michel Dänzer from <a href="show_bug.cgi?id=91889#c18">comment #18</a>)
> > (In reply to Krzysztof A. Sobiecki from <a href="show_bug.cgi?id=91889#c14">comment #14</a>)
> > > So how glTexImage2D gets wrong data?
> >
> > The data passed to glTexImage2D is controlled by the application. The
> > question is where it's getting the bad data from.
>
> No matter what they shouldn't be able to get that data. I'm starting to
> think if it's possible to grab that data with OpenGL would it be also
> possible with WebGL...</span >
It should not be possible with WebGL. One of the things that delayed WebGL's
general availability was that the specification required that all data shall be
initialized. This was explicitly mentioned as being a difference from other
OpenGL specifications due to the different threat models.</pre>
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