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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - wglCreatePbufferARB handle attrib error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92020#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - wglCreatePbufferARB handle attrib error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92020">bug 92020</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>Congratulations - seems like you found a bug in the emulator :-)
I would suggest taking a closer look into the emulator code.
To do things properly it should:
1. Create OpenGL context
2. Call wglGetProcAddress("wglGetExtensionsStringARB")
3. If non NULL, call the function to get a list of WGL extensions
4. Search for "WGL_ARB_render_texture" (the provider of WGL_TEXTURE_TARGET_ARB
and WGL_TEXTURE_FORMAT_ARB)
5. Act depending on its presence.
Here are a couple of links which should be useful
[1] <a href="https://www.opengl.org/wiki/Load_OpenGL_Functions#Windows_2">https://www.opengl.org/wiki/Load_OpenGL_Functions#Windows_2</a>
[2] <a href="https://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">https://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt</a>
If you want to add support for the extension in mesa that'll be great. Check
the Developer info [3] page for more details.
Cheers,
Emil
[3] <a href="http://www.mesa3d.org/devinfo.html">http://www.mesa3d.org/devinfo.html</a></pre>
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