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<base href="https://bugs.freedesktop.org/" />
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<body><table border="1" cellspacing="0" cellpadding="8">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [softpipe] piglit arb_direct_state_access-texunits regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92264">92264</a>
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<th>Summary</th>
<td>[softpipe] piglit arb_direct_state_access-texunits regression
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
</tr>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Keywords</th>
<td>bisected, regression
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Mesa core
</td>
</tr>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>vlee@freedesktop.org
</td>
</tr>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>CC</th>
<td>brianp@vmware.com, lemody@gmail.com
</td>
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<pre>mesa: bf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444 (master 11.1.0-devel)
$ ./bin/arb_direct_state_access-texunits -auto
GL_RENDERER = Gallium 0.4 on softpipe
GL_MAX_TEXTURE_COORDS = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 18
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 18
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 54
Mesa: User error: GL_INVALID_VALUE in glBindTextureUnit(unit=54)
Unexpected GL error: GL_INVALID_VALUE 0x501
(Error at piglit/tests/spec/arb_direct_state_access/texunits.c:124)
Expected GL error: GL_INVALID_OPERATION 0x502
PIGLIT: {"result": "fail" }
a9408f3ca14f2fb6286bd66bad06ee1bde0d8697 is the first bad commit
commit a9408f3ca14f2fb6286bd66bad06ee1bde0d8697
Author: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>>
Date: Wed Sep 30 11:37:16 2015 -0600
mesa: remove _mesa_get_tex_unit_err() and fix error handling
This helper was only called from _mesa_BindTextureUnit(). It's simpler
to just inline it.
The error check / code / message in the helper was incorrect. It was
written for glBindTextures(), not glBindTextureUnit(). The correct
error for a bad texture unit number is GL_INVALID_VALUE. The error
message now reports the unit number rather than a GL_TEXTUREi enum.
Fixes a failure in piglit's arb_direct_state_access-bind-texture-unit test.
Reviewed-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
:040000 040000 7d921525c01aef94abfb26cc232d225ebe5f50af
27e5bf59206f1906b3654aa6da59d70968234f6c M src
bisect run success</pre>
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