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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Distant geometry renders in front of closer geometry (depth test fail) in DarkRadiant / wxWidgets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92286#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Distant geometry renders in front of closer geometry (depth test fail) in DarkRadiant / wxWidgets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92286">bug 92286</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to MirceaKitsune from <a href="show_bug.cgi?id=92286#c1">comment #1</a>)
<span class="quote">> I guess the question of this bug report remains whether Mesa is doing
> something wrong here. On the proprietary video drivers, it's ok to leave the
> attribs parameter of wxGLCanvas empty... but for depth buffering to work on
> Mesa, you must include WX_GL_DEPTH_SIZE and give it a buffer size.
>
> So if anyone here is familiar with wxWidgets, please take a look at this. If
> you think Mesa is doing the right thing, this report can be closed. I don't
> know enough to decide that, but to me it feels like depth testing being the
> only thing that doesn't work in this scenario denotes a problem.</span >
I'm not familiar with wxWidgets, but this definitely doesn't sound like a mesa
bug. If you don't explicitly request a visual with depth bits, then you may or
may not get a depth buffer, and it looks like it just happens some proprietary
drivers will give you a visual with it but mesa won't.</pre>
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