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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91596#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">bug 91596</a>
from <span class="vcard"><a class="email" href="mailto:cwhuang@android-x86.org" title="Chih-Wei Huang <cwhuang@android-x86.org>"> <span class="fn">Chih-Wei Huang</span></a>
</span></b>
<pre>(In reply to Rob Clark from <a href="show_bug.cgi?id=91596#c17">comment #17</a>)
<span class="quote">> (In reply to Emil Velikov from <a href="show_bug.cgi?id=91596#c15">comment #15</a>)
> > (In reply to Chih-Wei Huang from <a href="show_bug.cgi?id=91596#c11">comment #11</a>)
> > > Mesa still doesn't support PIXEL_FORMAT_RGBA_8888?
> >
> > It should, depending on how exactly you define the formats. I've looked a</span >
The android's definition.
<span class="quote">> > while back for some android documentation but I came short. Have you seen
> > any ?</span >
Please read about line 454
<a href="https://android.googlesource.com/platform/frameworks/native/+/android-5.1.1_r1/opengl/libs/EGL/eglApi.cpp">https://android.googlesource.com/platform/frameworks/native/+/android-5.1.1_r1/opengl/libs/EGL/eglApi.cpp</a>
If WORKAROUND_BUG_10194508 is not enabled,
HAL_PIXEL_FORMAT_RGBA_8888 is chosen and then
we only got black screen since
SurfaceFlinger crashed due to no surface.
<span class="quote">> > Upon closer look the mappings in drm_format_from_hal and get_pipe_format
> > look very funny.</span >
What does it mean? What's funny?
<span class="quote">> fwiw, there is a bogus patch that needs to be reverted in drm_gralloc, see:
>
> <a href="https://github.com/robclark/drm_gralloc/commit/">https://github.com/robclark/drm_gralloc/commit/</a>
> 34bf9d8566aaf97a0f2adb127836134078abd340</span >
That's a try-and-error patch.
Without it we just got black screen for vmwgfx.
So what's your suggested solution?</pre>
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