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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [softpipe] piglit egl-create-context-valid-flag-forward-compatible-gl regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92552#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [softpipe] piglit egl-create-context-valid-flag-forward-compatible-gl regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92552">bug 92552</a>
from <span class="vcard"><a class="email" href="mailto:stu_dby@126.com" title="Boyan Ding <stu_dby@126.com>"> <span class="fn">Boyan Ding</span></a>
</span></b>
<pre>(In reply to Matthew Waters from <a href="show_bug.cgi?id=92552#c5">comment #5</a>)
<span class="quote">> IIRC, when I made that original patch over a year ago, I stole that logic
> from the GLX code which does exactly the same thing.
>
> Essentially the problem is whether "OpenGL version" is the requested version
> in the EGLConfig or the effective version. I would argue that it's
> ultimately impossible to know the effective version without creating a
> context so the "OpenGL version" therefore refers to the requested version in
> the EGLConfig.
>
> I also wonder about the relevance. Forward compatible contexts only
> appeared in GL >= 3.0 versions so if an application knows about
> forward-compatible, it knows that it's GL >= 3.0 only and must at least
> request a GL >= 3.0 to be able to use the flag. Requesting a GL < 3.0
> context with forward compatible is a dangerous game to be playing.</span >
Just checked with the glx code and I think you got the point here.</pre>
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