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        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">92706</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>glBlitFramebuffer refuses to blit RGBA to RGB with MSAA
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Mesa core
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>timon37@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=119247" name="attach_119247" title="patch to allow RGBA->RGB multi-sampled resolves">attachment 119247</a> <a href="attachment.cgi?id=119247&action=edit" title="patch to allow RGBA->RGB multi-sampled resolves">[details]</a></span>
patch to allow RGBA->RGB multi-sampled resolves

When doing a glBlitFramebuffer from an RGBA multisampled texture to a regular
RGB texture mesa gives GL_INVALID_OPERATION "(bad src/dst multisample pixel
formats)".

With the attached patch the operation works fine on a Radeon HD6850 and Intel
Core i7-4770R, which hints that the drivers already support it.

This issue breaks MSAA in "X Rebirth", both nvidia and amd proprietary drivers
support this kind of resolve. We have a clean error log (using debug_output) so
afaik we're doing everything correctly.</pre>
        </div>
      </p>
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