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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Black screen in War Thunder"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92278#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Black screen in War Thunder"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92278">bug 92278</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=92278#c4">comment #4</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=119200" name="attach_119200" title="hack that fixes issue">attachment 119200</a> <a href="attachment.cgi?id=119200&action=edit" title="hack that fixes issue">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=92278&attachment=119200'>[review]</a> [review]
> hack that fixes issue

> This is slightly cleaner but still just a hack, it looks like we would need
> full GL_EXT_direct_state_access and also GL_EXT_depth_bounds_test extension.</span >

Why do you think GL_EXT_depth_bounds_test is necessary?

Either way... we're absolutely not going to do EXT_dsa.  We have ARB_dsa in
core profile, and that's what applications should use.  Spending a bunch of
time to implement the backward-looking extension, at the expense of other
features, when we already support the forward-looking functionality doesn't
help anyone in the long run.</pre>
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