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On 11/24/2015 02:49 PM, Emil Velikov wrote:<br>
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<pre wrap="">On 24 November 2015 at 20:22, Kyle Brenneman <a class="moz-txt-link-rfc2396E" href="mailto:kbrenneman@nvidia.com"><kbrenneman@nvidia.com></a> wrote:
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<pre wrap="">On 11/13/2015 12:50 PM, Kyle Brenneman wrote:
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<pre wrap="">I agree that a separate directory from the other GL headers would be best.
I'm leaning toward putting the libglvnd headers into a sibling directory to
the GL headers, probably /usr/include/GLVND.
Putting them in a subdirectory under GL (/usr/include/GL/GLVND) would also
be an option. But eventually, libglvnd will have an EGL header there as
well, and putting that under /usr/include/GL seems less appropriate.
Does that sound like a good place for them?
Does anyone have any thoughts or opinions on this?
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<pre wrap="">Sorry about the delay. I've missed your previous email.
Keeping GLVND and GL, EGL, etc. separate sounds like the better
option. I kind of hinted about that earlier :-P
But seriously, I'm not sure about the exact state glvnd itself
although I will be taking a closer look one the mesa side. I'm afraid
that I have a few other items on my todo list before that.
Thanks
Emil
P.S. Hmmm Gmail seems unhappy with flowed format emails :-(
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Okay, I'll use a sibling directory for now, then. It'll be easy
enough to change later if need be, and a pkgconfig file should make
it easy for other builds to deal with any changes.<br>
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I also still need to update the example libglvnd-based Mesa to match
the changes to libglvnd itself. I'll try to get that done by today
or tomorrow, though.<br>
<br>
-Kyle<br>
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