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    <body><span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [llvmpipe] [softpipe] piglit fs-ldexp-dvec4 regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92945">bug 92945</a>
          <br>
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           <td style="text-align:right;">Status</td>
           <td>NEW
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           <td>RESOLVED
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           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [llvmpipe] [softpipe] piglit fs-ldexp-dvec4 regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92945#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [llvmpipe] [softpipe] piglit fs-ldexp-dvec4 regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92945">bug 92945</a>
              from <span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span></b>
        <pre>commit 750393ff7d6162372f368f5ed726b23f4cae49a0
Author: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
Date:   Fri Nov 27 12:46:20 2015 +0100

    glsl/dead_builin_varyings: Fix gl_FragData array lowering

    The current implementation looks for array dereferences on gl_FragData and
    immediately proceeds to lower them, however this is not enough because we
    can have array access on vector variables too, like in this code:

    out vec4 color;
    void main()
    {
       int i;
       for (i = 0; i < 4; i++)
          color[i] = 1.0;
    }

    Fix it by making sure that the actual variable being dereferenced is an
array.

    Fixes a crash in:
   
spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-ldexp-dvec4.shader_test

    Reviewed-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>></pre>
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