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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80183#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=80183">bug 80183</a>
from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="Jose Fonseca <jfonseca@vmware.com>"> <span class="fn">Jose Fonseca</span></a>
</span></b>
<pre>(In reply to cgerlach42 from <a href="show_bug.cgi?id=80183#c18">comment #18</a>)
<span class="quote">> I also tried to replay an apitrace generated with hardware rendering, but I
> can't get the glretrace to use software rendering. It always uses the
> systems opengl32.dll and therefore the clipping problem is not reproducible.</span >
If you put Mesa opengl32.dll into the same dir as glretrace.exe it should work.
Alternatively, you can do
set TRACE_LIBGL=C:\path\to\desired\opengl32.dll
glretrace foo.trace</pre>
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