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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault loading War Thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92850#c51">Comment # 51</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Segfault loading War Thunder"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">bug 92850</a>
from <span class="vcard"><a class="email" href="mailto:haro41@gmx.de" title="haro41@gmx.de">haro41@gmx.de</a>
</span></b>
<pre>This bug is still present with latest master and still depends on compiler
optimization as described. I have done a run with valgrind, but the results are
not very helpful, WT is not open source and there are no debug symbols
available.
Here is a newer apitrace file (still a lot of garbage is drawn while
replaying).
<a href="http://www34.zippyshare.com/v/WmlopiNi/file.html">http://www34.zippyshare.com/v/WmlopiNi/file.html</a>
In frame #0, call #627 (glTexImage2D) an error occures 'api issue 1: FBO
incomplete: no attachments [-1]'.
(For my understanding, this call should reserve/allocate GPU memory for a 16x16
texture)
Maybe there is a relation to garbage drawing in apitrace and perhaps to this
bug?</pre>
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