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    <body><span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="Jose Fonseca <jfonseca@vmware.com>"> <span class="fn">Jose Fonseca</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - Total war: Attila crashes at startup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93577">bug 93577</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTABUG
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - Total war: Attila crashes at startup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93577#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - Total war: Attila crashes at startup"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93577">bug 93577</a>
              from <span class="vcard"><a class="email" href="mailto:jfonseca@vmware.com" title="Jose Fonseca <jfonseca@vmware.com>"> <span class="fn">Jose Fonseca</span></a>
</span></b>
        <pre>(In reply to Médéric Boquien from <a href="show_bug.cgi?id=93577#c0">comment #0</a>)
<span class="quote">> Note that the producers of Total War: Attila explicitly state that they only
> support the NVidia binary driver at the exclusion of everything else, but
> they do not state what's missing/buggy in the Mesa drivers.</span >

It seems they require at least OpenGL 4.3 core profile support.

But given they make no attempt to check for errors it seems a lost cause. I
wouldn't be surprised if they used proprietary NVIDIA extensions without
checking.

I don't think there's a bug here: if they specifically state they only support
NVIDIA blob there's nothing we can do but short of emulation NVIDIA blob
(extension etc.)</pre>
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