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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash while using GALLIUM_HUD"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93653#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash while using GALLIUM_HUD"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93653">bug 93653</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>The HUD uses a fixed size allocation for the vertex buffer that holds the glyph
rectangles. If you feel like it, you can try increasing the number in
hud_context.c:524, e.g.
hud_alloc_vertices(hud, &hud->text, 4 * 1024, 4 * sizeof(float));
That would confirm my suspicions, but it's not really a proper fix...</pre>
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