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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93731#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">bug 93731</a>
from <span class="vcard"><a class="email" href="mailto:nioko1337@googlemail.com" title="Nicolas Koch <nioko1337@googlemail.com>"> <span class="fn">Nicolas Koch</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=121070" name="attach_121070" title="vertex shader which can be used with the fragment shader">attachment 121070</a> <a href="attachment.cgi?id=121070&action=edit" title="vertex shader which can be used with the fragment shader">[details]</a></span>
vertex shader which can be used with the fragment shader</pre>
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