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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93813#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">bug 93813</a>
from <span class="vcard"><a class="email" href="mailto:Mathias.Froehlich@web.de" title="Mathias Fröhlich <Mathias.Froehlich@web.de>"> <span class="fn">Mathias Fröhlich</span></a>
</span></b>
<pre>
Hi,
I can't remember why I thought there must be a minus.
Today this looks rather wrong to me ...
So I think that the proposed change to mesa is a good one.
Also I have checked out the provided test case on nvidias binary
driver which also aligns with James expected behaviour.
I believe that the piglit tests don't uses non zero y values for
the viewport. May be we want to add a test there also.
Greetings
Mathias</pre>
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