<div dir="ltr">Reviewed-by: Chris Forbes <<a href="mailto:chrisf@ijw.co.nz">chrisf@ijw.co.nz</a>><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jan 26, 2016 at 6:22 PM, Timothy Arceri <span dir="ltr"><<a href="mailto:timothy.arceri@collabora.com" target="_blank">timothy.arceri@collabora.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This should have been removed long ago.<br>
---<br>
 src/glsl/linker.cpp | 2 --<br>
 1 file changed, 2 deletions(-)<br>
<br>
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp<br>
index 4e63698..7925709 100644<br>
--- a/src/glsl/linker.cpp<br>
+++ b/src/glsl/linker.cpp<br>
@@ -4679,8 +4679,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)<br>
                         &prog->NumShaderStorageBlocks,<br>
                         &prog->SsboInterfaceBlockIndex);<br>
<br>
-   /* FINISHME: Assign fragment shader output locations. */<br>
-<br>
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {<br>
       if (prog->_LinkedShaders[i] == NULL)<br>
         continue;<br>
<span class="HOEnZb"><font color="#888888">--<br>
2.5.0<br>
<br>
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</font></span></blockquote></div><br></div>