[Mesa-stable] [PATCH] mesa: fix mipmap generation for immutable, compressed textures

sroland at vmware.com sroland at vmware.com
Sat Sep 19 19:33:35 PDT 2015


From: Roland Scheidegger <sroland at vmware.com>

If the immutable compressed texture didn't have the full mip pyramid,
this didn't work, because it tried to generate mip levels for non-existing
levels. _mesa_prepare_mipmap_level() would correctly handle this by returning
FALSE if the mip level didn't exist, however we actually created the
non-existing mip level right before that because we used _mesa_get_tex_image()
before calling _mesa_prepare_mipmap_level(). It would then proceed to crash
(we allocated the mip level, which is a bad idea on an immutable texture,
but didn't initialize the values, leading to assertion failures or segfaults).
Fix this by using _mesa_select_tex_image() instead and call it after
_mesa_prepare_mipmap_level(), as that function will allocate missing mip levels
for non-immutable textures already.
This fixes a (2 year old) crash with astromenace which was hack-fixed in ubuntu
packages instead: http://bugs.debian.org/718680 (I guess most apps do full mip
chains - I believe this app not doing it is actually unintentional, always one
level less than full mip chain...).

Cc: "10.6 11.0" <mesa-stable at lists.freedesktop.org>
---
 src/mesa/main/mipmap.c | 36 +++++++++++++++---------------------
 1 file changed, 15 insertions(+), 21 deletions(-)

diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 2bf5902..ab16c28 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1922,11 +1922,8 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
       }
 
       /* get dest gl_texture_image */
-      dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
-      if (!dstImage) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
-         return;
-      }
+      dstImage = _mesa_select_tex_image(texObj, target, level + 1);
+      assert(dstImage);
 
       if (target == GL_TEXTURE_1D_ARRAY) {
 	 srcDepth = srcHeight;
@@ -2110,7 +2107,19 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
                                          srcWidth, srcHeight, srcDepth,
                                          &dstWidth, &dstHeight, &dstDepth);
       if (!nextLevel)
-	 break;
+	 goto end;
+
+      if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
+                                      dstWidth, dstHeight, dstDepth,
+                                      border, srcImage->InternalFormat,
+                                      srcImage->TexFormat)) {
+         /* all done */
+         goto end;
+      }
+
+      /* get dest gl_texture_image */
+      dstImage = _mesa_select_tex_image(texObj, target, level + 1);
+      assert(dstImage);
 
       /* Compute dst image strides and alloc memory on first iteration */
       temp_dst_row_stride = _mesa_format_row_stride(temp_format, dstWidth);
@@ -2124,13 +2133,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
 	 }
       }
 
-      /* get dest gl_texture_image */
-      dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
-      if (!dstImage) {
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
-         goto end;
-      }
-
       /* for 2D arrays, setup array[depth] of slice pointers */
       for (i = 0; i < srcDepth; i++) {
          temp_src_slices[i] = temp_src + temp_src_img_stride * i;
@@ -2149,14 +2151,6 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
                                   dstWidth, dstHeight, dstDepth,
                                   temp_dst_slices, temp_dst_row_stride);
 
-      if (!_mesa_prepare_mipmap_level(ctx, texObj, level + 1,
-                                      dstWidth, dstHeight, dstDepth,
-                                      border, srcImage->InternalFormat,
-                                      srcImage->TexFormat)) {
-         /* all done */
-         goto end;
-      }
-
       /* The image space was allocated above so use glTexSubImage now */
       ctx->Driver.TexSubImage(ctx, 2, dstImage,
                               0, 0, 0, dstWidth, dstHeight, dstDepth,
-- 
1.9.1



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