<div dir="ltr">On 20 November 2013 03:18, Marek Olšák <span dir="ltr"><<a href="mailto:maraeo@gmail.com" target="_blank">maraeo@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="HOEnZb"><div class="h5">On Wed, Nov 20, 2013 at 5:47 AM, Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>> wrote:<br>
><br>
> + /**<br>
> + * If Layered is true, the number of layers in the framebuffer. For cube<br>
> + * maps and cube map arrays, this includes the factor of 6.<br>
> + */<br>
> + GLuint NumLayers;<br>
> +<br>
<br>
</div></div>I think the cube map array size is already premultiplied by 6.<br>
<span class="HOEnZb"><font color="#888888"><br>
Marek<br>
</font></span></blockquote></div><br></div><div class="gmail_extra">Whoops, you're right, thanks. I'll fix that in v2.<br></div></div>