[Mesa-users] Intel poor performance in simple OpenGL program
Carlos Eduardo Rodrigues Diógenes
cerdiogenes at gmail.com
Tue May 4 17:50:21 PDT 2010
I run the same program in Windows with the latest drivers installed
and the performance, visually, is practically the same. So, I can't
uses lights with this card or the program that I'm running isn't using
my card well, what I doubt.
Em 2 de maio de 2010 20:53, Carlos Eduardo Rodrigues Diógenes
<cerdiogenes at gmail.com> escreveu:
> I have a notebook with the following video card: Intel® GMA 4500M.
> lspci list it as: Intel Corporation Mobile 4 Series Chipset Integrated
> Graphics Controller.
> In my desktop I have the following card (with the proprietary driver
> installed): GeForce 7300 LE
> The program that I'm running is an example of the book "Beginning
> OpenGL Game Programming" that uses lights. It's very simple. It have
> three lights configured that is used to illuminate a cube that is
> spinning in the center of the screen. There is also a light that spin
> around the cube. The source code, with a Makefile can be found here:
> http://people.gnome.org/~carlosd/lights.tar.gz (43K)
> In my notebook it's take about 0.36 seconds, in average, to draw each
> frame, while in my desktop it's take in average 0.08 seconds. This
> time in the notebook is too long and you don't have a smooth
> I guess that the problem is due the source of lights, since other
> examples that doesn't use lights runs smooth in my notebook.
> So, I want to now if this is a limitation of my notebook hardware or
> my driver. If this is a limitation of my driver I want to help improve
> it, so if in the response you could give me any advice in what to look
> to understand how to implement this it will be great!
> Best regards,
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