Emmanuel.Boudreault at polymtl.ca
Thu Oct 14 12:13:48 PDT 2010
I am trying to bind an X11 pixmap obtained from the XComposite Extension
to an OpenGL texture. GLX is supposed to have an extension for doing
this very thing as mentioned here . Following this tutorial, I have
written a program which uses the glXBindTexImageEXT found in glx.h.
When I try to compile my program, it is telling me that
glXBindTexImageEXT and glXReleaseTexImageEXT are implicitly declared. I
guessed that it was being #ifndef out but I couldn't find where. I am
using ArchLinux with the mesa-git package so I am using the git version.
The glx.h file is owned by the mesa-git package and so this is why I am
sending this e-mail to this list.
Is there a newer function I should be using to bind a pixmap to a
texture or should I copy pixel data myself (would be nice to copy it
directly on the video card)?
Thank you for your time,
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