Hi,<br><br>I downloaded Mesa-7.8.2 and built it on Windows using VC++2008.<br>I built and ran a few samples, like the mandelbrot fragment/vertex shader sample, and they run fine.<br><br>Out of the box the Windows build / VC++ project / GDI driver don't seem to include any kind of support for geometry shaders though, do they?<br>
<br>Is it possible to build Mesa for Win32 so that geometry shaders are supported?<br><br>If the answer is no here, will a Linux build (using the Softpipe driver, as I'm only interested in software-only support) provide support for geometry shaders?<br>
<br>Thanks for your help,<br><br>Fred<br><br>