Hi,<br><br>Is it possible to inspect the state of Mesa while it is being used as a software renderer? I'm interested from a debugging perspective in if I can use Mesa to run a program and then query and interact with the OpenGL state via Mesa. I'm fairly new to Mesa and have had a look around the docs and demos and couldn't find anything, however, if I've overlooked some relevant code or if there's anything out there that exemplifies what I'm after I'd greatly appreciate someone pointing it out.<br>
<br>Kind regards,<br><br><br>Bryce Van Dyk.<br>