Hello Brian,<br>sorry for the delay, these files are only available on my workstation.<br>"with_gpu" means that the nvidia driver was active in Ubuntu. <br><br>I made sure that I have an up to date file of the glxinfo saved and I noticed that the Mesa version is still 7.7.1 though I compiled 8.02 last week.<br>
Then I guess this will be my question: how to force Ubuntu to use the one I compiled instead of the repository provided one?<br><br>--Bence<br><br><div class="gmail_quote">2012/4/6 Brian Paul <span dir="ltr"><<a href="mailto:brianp@vmware.com" target="_blank">brianp@vmware.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>On 04/04/2012 08:43 AM, Bence Magyar wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hello,<br>
<br>
I'm working at a research company dealing with robotics and have a<br>
nice piece of code which uses OpenGL. The problem is that one of the<br>
robots does not have a GPU which I could use. I would like to use the<br>
same piece of code on the robot without the GPU.<br>
I've been doing some research on this topic and found that the Mesa<br>
project has a way to disable hardware acceleration on purpose.<br>
<br>
I'm running on Ubuntu 10.04, compiled the latest release version from<br>
source. When I run my application it fails to load the shaders.<br>
I ran glxinfo both with GPU driver activated and without (forcing it<br>
to use Mesa).<br>
"OpenGL vendor string: Mesa Project<br>
OpenGL renderer string: Software Rasterizer"<br>
What I noticed that I'm missing is the line starting with "OpenGL<br>
shading language version string" when running with Mesa, though I also<br>
compiled glsl_compiler.<br>
Can anyone point me in a direction with this?<br>
<br>
I am aware that if it's possible it will surely throw me way back in<br>
terms of speed but I'd still like to re-implement as less code as<br>
possible.<br>
</blockquote>
<br></div></div>
Can you post the full output of glxinfo?<span><font color="#888888"><br>
<br>
-Brian<br>
<br>
</font></span></blockquote></div><br>