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The only info in this regard is about building windows-x86-debug
version:<br>
<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
<p>
To build Mesa with SCons on Linux or Windows do
</p>
<pre> scons
</pre>
<p>
The build output will be placed in
build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i>
is for
example linux or windows, <i>machine</i> is x86 or x86_64,
optionally followed
by -debug for debug builds.
</p>
<p>
To build Mesa with SCons for Windows on Linux using the MinGW
crosscompiler toolchain do
</p>
<pre> scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
</pre>
<p>
This will create:
</p>
<ul>
<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
— Mesa + swrast, binary compatible with Windows's opengl32.dll
</li>
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
— Mesa + Gallium + softpipe, binary compatible with Windows's
opengl32.dll
</li>
</ul>
<p>
Put them all in the same directory to test them.
</p>
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