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<body class='hmmessage'><div dir='ltr'>Hello again Mesa users!<div><br></div><div>I have been testing a suite of mesa versions trying to settle on the best one for my project. I was hoping for 10.0.* versions but I hit a snag:</div><div><br></div><div>My application uses VBOs with extra vertices that comprise "degenerate" triangles (with only two vertices) in order for me to render a tile with triangle strips really fast with a single VBO. </div><div><br></div><div>The problem is that Mesa versions 10.0.* die with a segfault in some routine which comments say it is trying to detect extra vertices being generated. </div><div><br></div><div>Mesa 9.2.5 works fine.</div><div><br></div><div>I need this OpenGL-sactioned behavior of having extra vertices... unless they do not allow that anymore ??</div><div><br></div><div>I was wondering if someone can confirm this behavior with a small snippet of code... then you can take credit for bug report !!! (the freedesktop system did not answer my request for an account).</div><div><br></div><div><br></div><div><br></div><div><br></div><div><br><div>Thanks,</div>
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<div>Anibal Morales, <em>MSCpE</em></div><strong><font size="1">anibalmorales@hotmail.com </font></strong>
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