<div dir="ltr"><div>According to the website, opengl 3.1 has been supported on sandy bridge since mesa 9.x, however, no matter what I have done, I cannot get Mesa to use openGL later than 1.4 with sandy bridge on the i965 driver. I am using the arch linux mesa package.<br>
</div>Here is the output of glxinfo:<br>name of display: :0<br>display: :0 screen: 0<br>direct rendering: Yes<br>server glx vendor string: SGI<br>server glx version string: 1.4<br>server glx extensions:<br> GLX_ARB_create_context, GLX_ARB_create_context_profile, <br>
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, <br> GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, <br> GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, <br> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, <br>
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br> GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, <br> GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control<br>
client glx vendor string: Mesa Project and SGI<br>client glx version string: 1.4<br>client glx extensions:<br> GLX_ARB_create_context, GLX_ARB_create_context_profile, <br> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, <br>
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, <br> GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, <br> GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, <br> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, <br>
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br> GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, <br> GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, <br> GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, <br>
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, <br> GLX_SGI_swap_control, GLX_SGI_video_sync<br>GLX version: 1.4<br>GLX extensions:<br> GLX_ARB_create_context, GLX_ARB_create_context_profile, <br> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, <br>
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, <br> GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, <br> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, <br>
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, <br> GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, <br> GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, <br> GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, <br>
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, <br> GLX_SGI_swap_control, GLX_SGI_video_sync<br>OpenGL vendor string: Intel Open Source Technology Center<br>OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile <br>
OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.2.5<br>OpenGL core profile shading language version string: 1.40<br>OpenGL core profile context flags: (none)<br>OpenGL core profile extensions:<br> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, <br>
GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, <br> GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, <br> GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, <br> GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_base_instance, <br>
GL_ARB_blend_func_extended, GL_ARB_buffer_storage, <br> GL_ARB_clear_buffer_object, GL_ARB_copy_buffer, GL_ARB_debug_output, <br> GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers, <br> GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, <br>
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, <br> GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, <br> GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, <br> GL_ARB_get_program_binary, GL_ARB_half_float_pixel, <br>
GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, <br> GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, <br> GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, <br> GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, <br>
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, <br> GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, <br> GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, <br> GL_ARB_shader_objects, GL_ARB_shader_texture_lod, <br>
GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, <br> GL_ARB_sync, GL_ARB_texture_buffer_object, <br> GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, <br> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, <br>
GL_ARB_texture_float, GL_ARB_texture_gather, <br> GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, <br> GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, <br> GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, <br>
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, <br> GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, <br> GL_ARB_timer_query, GL_ARB_uniform_buffer_object, <br> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, <br>
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_shader, <br> GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, <br> GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr, <br> GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, <br>
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, <br> GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, <br> GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, <br>
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, <br> GL_EXT_shader_integer_mix, GL_EXT_texture_array, <br> GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, <br> GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, <br>
GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br> GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br> GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, <br>
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, <br> GL_INTEL_performance_query, GL_KHR_debug, GL_MESA_pack_invert, <br> GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, <br> GL_NV_packed_depth_stencil, GL_OES_EGL_image, GL_OES_read_format, <br>
GL_S3_s3tc<br><br>OpenGL version string: 3.0 Mesa 10.2.5<br>OpenGL shading language version string: 1.30<br>OpenGL context flags: (none)<br>OpenGL extensions:<br> GL_3DFX_texture_compression_FXT1, GL_AMD_draw_buffers_blend, <br>
GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, <br> GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, <br> GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, <br> GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, <br>
GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, <br> GL_ARB_blend_func_extended, GL_ARB_buffer_storage, <br> GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, GL_ARB_copy_buffer, <br> GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, <br>
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, <br> GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, <br> GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, <br> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, <br>
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, <br> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, <br> GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, <br> GL_ARB_instanced_arrays, GL_ARB_internalformat_query, <br>
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, <br> GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, <br> GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, <br> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, <br>
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sample_shading, <br> GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, <br> GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, <br> GL_ARB_shader_objects, GL_ARB_shader_texture_lod, <br>
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, <br> GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, <br> GL_ARB_texture_border_clamp, GL_ARB_texture_compression, <br> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, <br>
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, <br> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, <br> GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, <br> GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, <br>
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, <br> GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, <br> GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, <br> GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, <br>
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transpose_matrix, <br> GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, <br> GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, <br> GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, <br>
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, <br> GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, <br> GL_ATI_envmap_bumpmap, GL_ATI_separate_stencil, <br> GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, <br>
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, <br> GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, <br> GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2, <br>
GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, <br> GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, <br> GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, <br>
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, <br> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, <br> GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, <br> GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, <br>
GL_EXT_rescale_normal, GL_EXT_secondary_color, <br> GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix, <br> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, <br> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, <br>
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, <br> GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, <br> GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, <br> GL_EXT_texture_env_add, GL_EXT_texture_env_combine, <br>
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, <br> GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, <br> GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, <br>
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, <br> GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, <br> GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, <br> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, <br>
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, <br> GL_INTEL_performance_query, GL_KHR_debug, GL_MESA_pack_invert, <br> GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square, <br> GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent, <br>
GL_NV_packed_depth_stencil, GL_NV_primitive_restart, <br> GL_NV_texgen_reflection, GL_NV_texture_env_combine4, <br> GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, <br> GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, <br>
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays<br><br>OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.5<br>OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0<br>
OpenGL ES profile extensions:<br> GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, <br> GL_APPLE_texture_max_level, GL_EXT_blend_minmax, <br> GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer, <br>
GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, <br> GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, <br> GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1, <br> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, <br>
GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV, <br> GL_EXT_unpack_subimage, GL_INTEL_performance_query, GL_NV_draw_buffers, <br> GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image, <br> GL_OES_EGL_image_external, GL_OES_compressed_ETC1_RGB8_texture, <br>
GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, <br> GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, <br> GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, <br> GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, <br>
GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot, <br> GL_OES_vertex_array_object<br><br>16 GLX Visuals<br> visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav<br> id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat<br>
----------------------------------------------------------------------------<br>0x020 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>0x021 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x082 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>0x083 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>0x084 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x085 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow<br>0x086 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None<br>0x087 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None<br>
0x088 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>0x089 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>0x08a 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x08b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>0x08c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow<br>0x08d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None<br>
0x08e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None<br>0x05d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br><br>36 GLXFBConfigs:<br> visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav<br>
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat<br>----------------------------------------------------------------------------<br>0x05e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None<br>
0x05f 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None<br>0x060 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None<br>0x061 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None<br>
0x062 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None<br>0x063 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None<br>0x064 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>
0x065 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>0x066 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>0x067 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x068 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None<br>0x069 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow<br>0x06a 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x06b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow<br>0x06c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None<br>0x06d 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None<br>
0x06e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None<br>0x06f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None<br>0x070 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None<br>
0x071 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None<br>0x072 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None<br>0x073 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None<br>
0x074 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None<br>0x075 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None<br>0x076 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>
0x077 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None<br>0x078 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>0x079 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x07a 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None<br>0x07b 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow<br>0x07c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None<br>
0x07d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow<br>0x07e 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 4 1 None<br>0x07f 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 4 1 None<br>
0x080 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 4 1 None<br>0x081 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None<br><br></div>