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I'm using the Intel released Mesa 10.6.3 driver running on an Intel
i5-5250U processor with an HD6000 (GT3) integrated GPU.<br>
<br>
The Mesa driver compiles my small GLSL code very quickly, just a few
milliseconds, but the linking phase takes <u>over a minute</u> =
60,800 milliseconds to be exact. The shader then runs just fine. I
have the same application and same shader on another platform which
has an Nvidia driver for which the linking takes just milliseconds.
My GLSL code does have a moderately long switch statement but
nothing extreme.<br>
<br>
What on earth can the linker be doing?<br>
<br>
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