[Nouveau] [PATCH 4/5] dri/nouveau nv20: Use rules-ng-ng headers

Viktor Novotný noviktor at seznam.cz
Sun Oct 31 17:30:49 PDT 2010


From: Viktor Novotný <noviktor at seznam.cz>

---
 src/mesa/drivers/dri/nouveau/nv20_context.c       |  231 +++++++++++----------
 src/mesa/drivers/dri/nouveau/nv20_render.c        |   46 ++--
 src/mesa/drivers/dri/nouveau/nv20_state_fb.c      |   20 +-
 src/mesa/drivers/dri/nouveau/nv20_state_frag.c    |   16 +-
 src/mesa/drivers/dri/nouveau/nv20_state_polygon.c |    4 +-
 src/mesa/drivers/dri/nouveau/nv20_state_raster.c  |    4 +-
 src/mesa/drivers/dri/nouveau/nv20_state_tex.c     |   80 ++++----
 src/mesa/drivers/dri/nouveau/nv20_state_tnl.c     |   96 +++++-----
 8 files changed, 247 insertions(+), 250 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c
index c31fd39..a2b17f1 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_context.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_context.c
@@ -28,7 +28,8 @@
 #include "nouveau_context.h"
 #include "nouveau_fbo.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv_object.xml.h"
+#include "nv20_3d.xml.h"
 #include "nv04_driver.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
@@ -56,15 +57,15 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
 			fb->_ColorDrawBuffers[0])->surface;
 
 		if (ctx->Color.ColorMask[0][RCOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_R;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
 		if (ctx->Color.ColorMask[0][GCOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_G;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
 		if (ctx->Color.ColorMask[0][BCOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_B;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
 		if (ctx->Color.ColorMask[0][ACOMP])
-			clear |= NV20TCL_CLEAR_BUFFERS_COLOR_A;
+			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;
 
-		BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
 		OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
 
 		buffers &= ~BUFFER_BITS_COLOR;
@@ -75,18 +76,18 @@ nv20_clear(struct gl_context *ctx, GLbitfield buffers)
 			fb->_DepthBuffer->Wrapped)->surface;
 
 		if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
-			clear |= NV20TCL_CLEAR_BUFFERS_DEPTH;
+			clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
 		if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
-			clear |= NV20TCL_CLEAR_BUFFERS_STENCIL;
+			clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;
 
-		BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_DEPTH_VALUE, 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_DEPTH_VALUE, 1);
 		OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear,
 					 ctx->Stencil.Clear));
 
 		buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_BUFFERS, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_BUFFERS, 1);
 	OUT_RING(chan, clear);
 
 	nouveau_clear(ctx, buffers);
@@ -100,38 +101,38 @@ nv20_hwctx_init(struct gl_context *ctx)
 	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
 	int i;
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_NOTIFY, 1);
 	OUT_RING  (chan, hw->ntfy->handle);
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_TEXTURE0, 2);
 	OUT_RING  (chan, chan->vram->handle);
 	OUT_RING  (chan, chan->gart->handle);
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_COLOR, 2);
 	OUT_RING  (chan, chan->vram->handle);
 	OUT_RING  (chan, chan->vram->handle);
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_VTXBUF0, 2);
 	OUT_RING(chan, chan->vram->handle);
 	OUT_RING(chan, chan->gart->handle);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_QUERY, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
 	OUT_RING  (chan, 0xfff << 16 | 0x0);
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
 	OUT_RING  (chan, 0xfff << 16 | 0x0);
 
-	for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
-		BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+	for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) {
+		BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(i), 1);
 		OUT_RING  (chan, 0);
-		BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(i), 1);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_MODE, 1);
 	OUT_RING  (chan, 0);
 
 	BEGIN_RING(chan, kelvin, 0x17e0, 3);
@@ -140,13 +141,13 @@ nv20_hwctx_init(struct gl_context *ctx)
 	OUT_RINGf (chan, 1.0);
 
 	if (context_chipset(ctx) >= 0x25) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
-		OUT_RING  (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+		OUT_RING  (chan, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0);
 	} else {
 		BEGIN_RING(chan, kelvin, 0x1e68, 1);
 		OUT_RING  (chan, 0x4b800000); /* 16777216.000000 */
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
-		OUT_RING  (chan, NV20TCL_TX_RCOMP_LEQUAL);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_RCOMP, 1);
+		OUT_RING  (chan, NV20_3D_TEX_RCOMP_LEQUAL);
 	}
 
 	BEGIN_RING(chan, kelvin, 0x290, 1);
@@ -166,19 +167,19 @@ nv20_hwctx_init(struct gl_context *ctx)
 		BEGIN_RING(chan, kelvin, 0x1d88, 1);
 		OUT_RING  (chan, 3);
 
-		BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
+		BEGIN_RING(chan, kelvin, NV25_3D_DMA_LMA_DEPTH, 1);
 		OUT_RING  (chan, chan->vram->handle);
-		BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
+		BEGIN_RING(chan, kelvin, NV25_3D_UNK01AC, 1);
 		OUT_RING  (chan, chan->vram->handle);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DMA_FENCE, 1);
 	OUT_RING  (chan, 0);
 
 	BEGIN_RING(chan, kelvin, 0x1e98, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1);
+	BEGIN_RING(chan, kelvin, NV01_GRAPH_NOTIFY, 1);
 	OUT_RING  (chan, 0);
 
 	BEGIN_RING(chan, kelvin, 0x120, 3);
@@ -191,189 +192,189 @@ nv20_hwctx_init(struct gl_context *ctx)
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RT_HORIZ, 2);
 	OUT_RING  (chan, 0 << 16 | 0);
 	OUT_RING  (chan, 0 << 16 | 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
-	OUT_RING  (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
+	BEGIN_RING(chan, kelvin, NV20_3D_ALPHA_FUNC_FUNC, 2);
+	OUT_RING  (chan, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS);
 	OUT_RING  (chan, 0);
 
-	for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+	for (i = 0; i < 0x04; i++) { /* XXX NV20_3D_TEX_ENABLE__LEN?*/
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_CULL_MODE, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(0), 4);
 	OUT_RING  (chan, 0x30d410d0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(0), 4);
 	OUT_RING  (chan, 0x00000c00);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
 	OUT_RING  (chan, 0x00011101);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
 	OUT_RING  (chan, 0x130e0300);
 	OUT_RING  (chan, 0x0c091c80);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(0), 4);
 	OUT_RING  (chan, 0x00000c00);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(0), 4);
 	OUT_RING  (chan, 0x20c400c0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_COLOR0, 2);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(0), 4);
 	OUT_RING  (chan, 0x035125a0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0x40002000);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_MULTISAMPLE_CONTROL, 1);
 	OUT_RING  (chan, 0xffff0000);
-	BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DITHER_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
-	OUT_RING  (chan, NV20TCL_BLEND_FUNC_SRC_ONE);
-	OUT_RING  (chan, NV20TCL_BLEND_FUNC_DST_ZERO);
+	BEGIN_RING(chan, kelvin, NV20_3D_BLEND_FUNC_SRC, 4);
+	OUT_RING  (chan, NV20_3D_BLEND_FUNC_SRC_ONE);
+	OUT_RING  (chan, NV20_3D_BLEND_FUNC_DST_ZERO);
 	OUT_RING  (chan, 0);
-	OUT_RING  (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD);
-	BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7);
+	OUT_RING  (chan, NV20_3D_BLEND_EQUATION_FUNC_ADD);
+	BEGIN_RING(chan, kelvin, NV20_3D_STENCIL_MASK, 7);
 	OUT_RING  (chan, 0xff);
-	OUT_RING  (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
+	OUT_RING  (chan, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0xff);
-	OUT_RING  (chan, NV20TCL_STENCIL_OP_FAIL_KEEP);
-	OUT_RING  (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP);
-	OUT_RING  (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP);
+	OUT_RING  (chan, NV20_3D_STENCIL_OP_FAIL_KEEP);
+	OUT_RING  (chan, NV20_3D_STENCIL_OP_ZFAIL_KEEP);
+	OUT_RING  (chan, NV20_3D_STENCIL_OP_ZPASS_KEEP);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
 	OUT_RING  (chan, 0);
-	OUT_RING  (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY);
+	OUT_RING  (chan, NV20_3D_COLOR_LOGIC_OP_OP_COPY);
 	BEGIN_RING(chan, kelvin, 0x17cc, 1);
 	OUT_RING  (chan, 0);
 	if (context_chipset(ctx) >= 0x25) {
 		BEGIN_RING(chan, kelvin, 0x1d84, 1);
 		OUT_RING  (chan, 1);
 	}
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHTING_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
-	OUT_RING  (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL);
-	BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
+	OUT_RING  (chan, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL);
+	BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_ENABLED_LIGHTS, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_NORMALIZE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
-		   NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
-	for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) {
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_PATTERN(0),
+		   NV20_3D_POLYGON_STIPPLE_PATTERN__LEN);
+	for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) {
 		OUT_RING(chan, 0xffffffff);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1);
-	OUT_RING  (chan, NV20TCL_DEPTH_FUNC_LESS);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_FUNC, 1);
+	OUT_RING  (chan, NV20_3D_DEPTH_FUNC_LESS);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_WRITE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_TEST_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_OFFSET_FACTOR, 2);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_CLAMP, 1);
 	OUT_RING  (chan, 1);
 	if (context_chipset(ctx) < 0x25) {
 		BEGIN_RING(chan, kelvin, 0x1d84, 1);
 		OUT_RING  (chan, 3);
 	}
-	BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
 	if (context_chipset(ctx) >= 0x25)
 		OUT_RINGf (chan, 1.0);
 	else
 		OUT_RING  (chan, 8);
 
 	if (context_chipset(ctx) >= 0x25) {
-		BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 1);
 		OUT_RING  (chan, 0);
 		BEGIN_RING(chan, kelvin, 0x0a1c, 1);
 		OUT_RING  (chan, 0x800);
 	} else {
-		BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
+		BEGIN_RING(chan, kelvin, NV20_3D_POINT_PARAMETERS_ENABLE, 2);
 		OUT_RING  (chan, 0);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LINE_WIDTH, 1);
 	OUT_RING  (chan, 8);
-	BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LINE_SMOOTH_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
-	OUT_RING  (chan, NV20TCL_POLYGON_MODE_FRONT_FILL);
-	OUT_RING  (chan, NV20TCL_POLYGON_MODE_BACK_FILL);
-	BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2);
-	OUT_RING  (chan, NV20TCL_CULL_FACE_BACK);
-	OUT_RING  (chan, NV20TCL_FRONT_FACE_CCW);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_MODE_FRONT, 2);
+	OUT_RING  (chan, NV20_3D_POLYGON_MODE_FRONT_FILL);
+	OUT_RING  (chan, NV20_3D_POLYGON_MODE_BACK_FILL);
+	BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE, 2);
+	OUT_RING  (chan, NV20_3D_CULL_FACE_BACK);
+	OUT_RING  (chan, NV20_3D_FRONT_FACE_CCW);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_SMOOTH_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_CULL_FACE_ENABLE, 1);
 	OUT_RING  (chan, 0);
-	BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1);
-	OUT_RING  (chan, NV20TCL_SHADE_MODEL_SMOOTH);
-	BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_SHADE_MODEL, 1);
+	OUT_RING  (chan, NV20_3D_SHADE_MODEL_SMOOTH);
+	BEGIN_RING(chan, kelvin, NV20_3D_POLYGON_STIPPLE_ENABLE, 1);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0),
-		   4 * NV20TCL_TX_GEN_MODE_S__SIZE);
-	for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++)
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(0,0),
+		   4 * NV20_3D_TEX_GEN_MODE__ESIZE);
+	for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++)
 		OUT_RING(chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
 	OUT_RINGf (chan, 1.5);
 	OUT_RINGf (chan, -0.090168);
 	OUT_RINGf (chan, 0.0);
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2);
-	OUT_RING  (chan, NV20TCL_FOG_MODE_EXP_SIGNED);
-	OUT_RING  (chan, NV20TCL_FOG_COORD_FOG);
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 2);
+	OUT_RING  (chan, NV20_3D_FOG_MODE_EXP_SIGNED);
+	OUT_RING  (chan, NV20_3D_FOG_COORD_FOG);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_ENABLE, 2);
 	OUT_RING  (chan, 0);
 	OUT_RING  (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1);
-	OUT_RING  (chan, NV20TCL_ENGINE_FIXED);
+	BEGIN_RING(chan, kelvin, NV20_3D_ENGINE, 1);
+	OUT_RING  (chan, NV20_3D_ENGINE_FIXED);
 
-	for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+	for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) {
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING  (chan, 0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
+	BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_ATTR_4F_X(1), 4 * 15);
 	OUT_RINGf(chan, 1.0);
 	OUT_RINGf(chan, 0.0);
 	OUT_RINGf(chan, 0.0);
@@ -393,24 +394,24 @@ nv20_hwctx_init(struct gl_context *ctx)
 		OUT_RINGf(chan, 1.0);
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_EDGEFLAG_ENABLE, 1);
 	OUT_RING  (chan, 1);
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MASK, 1);
 	OUT_RING (chan, 0x00010101);
-	BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_CLEAR_VALUE, 1);
 	OUT_RING (chan, 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_DEPTH_RANGE_NEAR, 2);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 16777216.0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 16777215.0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_SCALE_X, 4);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 0.0);
 	OUT_RINGf (chan, 16777215.0 * 0.5);
@@ -468,9 +469,9 @@ nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visua
 
 	/* 3D engine. */
 	if (context_chipset(ctx) >= 0x25)
-		kelvin_class = NV25TCL;
+		kelvin_class = NV25_3D;
 	else
-		kelvin_class = NV20TCL;
+		kelvin_class = NV20_3D;
 
 	ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class,
 				  &nctx->hw.eng3d);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_render.c b/src/mesa/drivers/dri/nouveau/nv20_render.c
index 19fc1e8..0016805 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_render.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_render.c
@@ -26,7 +26,7 @@
 
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 #define NUM_VERTEX_ATTRS 16
@@ -39,47 +39,47 @@ nv20_emit_material(struct gl_context *ctx, struct nouveau_array *a,
 static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
 	[VERT_ATTRIB_POS] = {
 		.vbo_index = 0,
-		.imm_method = NV20TCL_VERTEX_POS_4F_X,
+		.imm_method = NV20_3D_VERTEX_POS_4F_X,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_NORMAL] = {
 		.vbo_index = 2,
-		.imm_method = NV20TCL_VERTEX_NOR_3F_X,
+		.imm_method = NV20_3D_VERTEX_NOR_3F_X,
 		.imm_fields = 3,
 	},
 	[VERT_ATTRIB_COLOR0] = {
 		.vbo_index = 3,
-		.imm_method = NV20TCL_VERTEX_COL_4F_X,
+		.imm_method = NV20_3D_VERTEX_COL_4F,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_COLOR1] = {
 		.vbo_index = 4,
-		.imm_method = NV20TCL_VERTEX_COL2_3F_X,
+		.imm_method = NV20_3D_VERTEX_COL2_3F,
 		.imm_fields = 3,
 	},
 	[VERT_ATTRIB_FOG] = {
 		.vbo_index = 5,
-		.imm_method = NV20TCL_VERTEX_FOG_1F,
+		.imm_method = NV20_3D_VERTEX_FOG_1F,
 		.imm_fields = 1,
 	},
 	[VERT_ATTRIB_TEX0] = {
 		.vbo_index = 9,
-		.imm_method = NV20TCL_VERTEX_TX0_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX0_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX1] = {
 		.vbo_index = 10,
-		.imm_method = NV20TCL_VERTEX_TX1_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX1_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX2] = {
 		.vbo_index = 11,
-		.imm_method = NV20TCL_VERTEX_TX2_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX2_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_TEX3] = {
 		.vbo_index = 12,
-		.imm_method = NV20TCL_VERTEX_TX3_4F_S,
+		.imm_method = NV20_3D_VERTEX_TX3_4F_S,
 		.imm_fields = 4,
 	},
 	[VERT_ATTRIB_GENERIC0] = {
@@ -119,11 +119,11 @@ get_hw_format(int type)
 {
 	switch (type) {
 	case GL_FLOAT:
-		return NV20TCL_VTXFMT_TYPE_FLOAT;
+		return NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
 	case GL_UNSIGNED_SHORT:
-		return NV20TCL_VTXFMT_TYPE_USHORT;
+		return NV20_3D_VTXBUF_FMT_TYPE_USHORT;
 	case GL_UNSIGNED_BYTE:
-		return NV20TCL_VTXFMT_TYPE_UBYTE;
+		return NV20_3D_VTXBUF_FMT_TYPE_UBYTE;
 	default:
 		assert(0);
 	}
@@ -147,10 +147,10 @@ nv20_render_set_format(struct gl_context *ctx)
 
 		} else {
 			/* Unused attribute. */
-			hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
+			hw_format = NV20_3D_VTXBUF_FMT_TYPE_FLOAT;
 		}
 
-		BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_FMT(i), 1);
 		OUT_RING(chan, hw_format);
 	}
 }
@@ -167,9 +167,9 @@ nv20_render_bind_vertices(struct gl_context *ctx)
 		struct nouveau_array *a = &render->attrs[attr];
 
 		nouveau_bo_mark(bctx, kelvin,
-				NV20TCL_VTXBUF_ADDRESS(i),
+				NV20_3D_VTXBUF_OFFSET(i),
 				a->bo, a->offset, 0,
-				0, NV20TCL_VTXBUF_ADDRESS_DMA1,
+				0, NV20_3D_VTXBUF_OFFSET_DMA1,
 				NOUVEAU_BO_LOW | NOUVEAU_BO_OR |
 				NOUVEAU_BO_GART | NOUVEAU_BO_RD);
 	}
@@ -180,33 +180,33 @@ nv20_render_bind_vertices(struct gl_context *ctx)
 	struct nouveau_grobj *kelvin = context_eng3d(ctx)
 
 #define BATCH_VALIDATE()						\
-	BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1);	\
+	BEGIN_RING(chan, kelvin, NV20_3D_VTXBUF_VALIDATE, 1);	\
 	OUT_RING(chan, 0)
 
 #define BATCH_BEGIN(prim)					\
-	BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1);	\
+	BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1);	\
 	OUT_RING(chan, prim)
 #define BATCH_END()						\
-	BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1);	\
+	BEGIN_RING(chan, kelvin, NV20_3D_VERTEX_BEGIN_END, 1);	\
 	OUT_RING(chan, 0)
 
 #define MAX_PACKET 0x400
 
 #define MAX_OUT_L 0x100
 #define BATCH_PACKET_L(n)						\
-	BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n)
+	BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_BATCH, n)
 #define BATCH_OUT_L(i, n)			\
 	OUT_RING(chan, ((n) - 1) << 24 | (i))
 
 #define MAX_OUT_I16 0x2
 #define BATCH_PACKET_I16(n)					\
-	BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n)
+	BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U16, n)
 #define BATCH_OUT_I16(i0, i1)			\
 	OUT_RING(chan, (i1) << 16 | (i0))
 
 #define MAX_OUT_I32 0x1
 #define BATCH_PACKET_I32(n)					\
-	BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n)
+	BEGIN_RING_NI(chan, kelvin, NV20_3D_VTXBUF_ELEMENT_U32, n)
 #define BATCH_OUT_I32(i)			\
 	OUT_RING(chan, i)
 
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
index 854392f..f4e3763 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_fb.c
@@ -29,7 +29,7 @@
 #include "nouveau_fbo.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 static inline unsigned
@@ -69,10 +69,10 @@ setup_hierz_buffer(struct gl_context *ctx)
 			       &nfb->hierz.bo);
 	}
 
-	BEGIN_RING(chan, kelvin, NV25TCL_HIERZ_PITCH, 1);
+	BEGIN_RING(chan, kelvin, NV25_3D_LMA_DEPTH_BUFFER_PITCH, 1);
 	OUT_RING(chan, pitch);
 
-	nouveau_bo_markl(bctx, kelvin, NV25TCL_HIERZ_OFFSET, nfb->hierz.bo,
+	nouveau_bo_markl(bctx, kelvin, NV25_3D_LMA_DEPTH_BUFFER_PITCH, nfb->hierz.bo,
 			 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
 }
 
@@ -84,7 +84,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
 	struct gl_framebuffer *fb = ctx->DrawBuffer;
 	struct nouveau_surface *s;
-	unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
+	unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
 	unsigned rt_pitch = 0, zeta_pitch = 0;
 	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
 
@@ -99,7 +99,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 		rt_format |= get_rt_format(s->format);
 		rt_pitch = s->pitch;
 
-		nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
+		nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET,
 				 s->bo, 0, bo_flags);
 	}
 
@@ -111,7 +111,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 		rt_format |= get_rt_format(s->format);
 		zeta_pitch = s->pitch;
 
-		nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
+		nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET,
 				 s->bo, 0, bo_flags);
 
 		if (context_chipset(ctx) >= 0x25)
@@ -121,7 +121,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
 		zeta_pitch = rt_pitch;
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2);
 	OUT_RING(chan, rt_format);
 	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);
 
@@ -140,12 +140,12 @@ nv20_emit_viewport(struct gl_context *ctx, int emit)
 
 	get_viewport_translate(ctx, a);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4);
 	OUT_RINGp(chan, a, 4);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
 	OUT_RING(chan, (fb->Width - 1) << 16);
-	BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
 	OUT_RING(chan, (fb->Height - 1) << 16);
 
 	context_dirty(ctx, PROJECTION);
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
index f9212d8..0624de4 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_frag.c
@@ -26,7 +26,7 @@
 
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
 
@@ -40,15 +40,15 @@ nv20_emit_tex_env(struct gl_context *ctx, int emit)
 
 	nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(i), 1);
 	OUT_RING(chan, a_in);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(i), 1);
 	OUT_RING(chan, a_out);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(i), 1);
 	OUT_RING(chan, c_in);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(i), 1);
 	OUT_RING(chan, c_out);
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(i), 1);
 	OUT_RING(chan, k);
 
 	context_dirty(ctx, FRAG);
@@ -64,10 +64,10 @@ nv20_emit_frag(struct gl_context *ctx, int emit)
 
 	nv10_get_final_combiner(ctx, &in, &n);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
 	OUT_RING(chan, in);
 	OUT_RING(chan, in >> 32);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
 	OUT_RING(chan, n);
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
index a6e237f..85f30dc 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_polygon.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 void
@@ -36,7 +36,7 @@ nv20_emit_point_mode(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_POINT_SIZE, 1);
 	if (context_chipset(ctx) >= 0x25)
 		OUT_RINGf(chan, ctx->Point.Size);
 	else
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
index 0fc7a32..4716952 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_raster.c
@@ -27,7 +27,7 @@
 #include "nouveau_driver.h"
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv20_driver.h"
 
 void
@@ -36,7 +36,7 @@ nv20_emit_logic_opcode(struct gl_context *ctx, int emit)
 	struct nouveau_channel *chan = context_chan(ctx);
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_LOGIC_OP_ENABLE, 2);
 	OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
 	OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
index cfff1fe..83dbf3f 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
@@ -28,14 +28,10 @@
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_texture.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nouveau_util.h"
 #include "nv20_driver.h"
 
-#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
-#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
-#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
-
 void
 nv20_emit_tex_gen(struct gl_context *ctx, int emit)
 {
@@ -52,15 +48,15 @@ nv20_emit_tex_gen(struct gl_context *ctx, int emit)
 			float *k = get_texgen_coeff(coord);
 
 			if (k) {
-				BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
+				BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_COEFF(i, j), 4);
 				OUT_RINGp(chan, k, 4);
 			}
 
-			BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+			BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
 			OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
 
 		} else {
-			BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
+			BEGIN_RING(chan, kelvin, NV20_3D_TEX_GEN_MODE(i, j), 1);
 			OUT_RING(chan, 0);
 		}
 	}
@@ -76,14 +72,14 @@ nv20_emit_tex_mat(struct gl_context *ctx, int emit)
 
 	if (nctx->fallback == HWTNL &&
 	    (ctx->Texture._TexMatEnabled & 1 << i)) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING(chan, 1);
 
-		BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX(i,0), 16);
 		OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
 
 	} else {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_MATRIX_ENABLE(i), 1);
 		OUT_RING(chan, 0);
 	}
 }
@@ -93,29 +89,29 @@ get_tex_format_pot(struct gl_texture_image *ti)
 {
 	switch (ti->TexFormat) {
 	case MESA_FORMAT_ARGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
+		return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8;
 
 	case MESA_FORMAT_ARGB1555:
-		return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
+		return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5;
 
 	case MESA_FORMAT_ARGB4444:
-		return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
+		return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4;
 
 	case MESA_FORMAT_XRGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8;
+		return NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8;
 
 	case MESA_FORMAT_RGB565:
-		return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
+		return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5;
 
 	case MESA_FORMAT_A8:
 	case MESA_FORMAT_I8:
-		return NV20TCL_TX_FORMAT_FORMAT_A8;
+		return NV20_3D_TEX_FORMAT_FORMAT_I8;
 
 	case MESA_FORMAT_L8:
-		return NV20TCL_TX_FORMAT_FORMAT_L8;
+		return NV20_3D_TEX_FORMAT_FORMAT_L8;
 
 	case MESA_FORMAT_CI8:
-		return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
+		return NV20_3D_TEX_FORMAT_FORMAT_INDEX8;
 
 	default:
 		assert(0);
@@ -127,26 +123,26 @@ get_tex_format_rect(struct gl_texture_image *ti)
 {
 	switch (ti->TexFormat) {
 	case MESA_FORMAT_ARGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT;
 
 	case MESA_FORMAT_ARGB1555:
-		return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT;
 
 	case MESA_FORMAT_ARGB4444:
-		return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT;
 
 	case MESA_FORMAT_XRGB8888:
-		return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT;
 
 	case MESA_FORMAT_RGB565:
-		return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT;
 
 	case MESA_FORMAT_L8:
-		return NV20TCL_TX_FORMAT_FORMAT_L8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_L8_RECT;
 
 	case MESA_FORMAT_A8:
 	case MESA_FORMAT_I8:
-		return NV20TCL_TX_FORMAT_FORMAT_A8_RECT;
+		return NV20_3D_TEX_FORMAT_FORMAT_I8_RECT;
 
 	default:
 		assert(0);
@@ -167,7 +163,7 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 	uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
 
 	if (!ctx->Texture.Unit[i]._ReallyEnabled) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
 		OUT_RING(chan, 0);
 
 		context_dirty(ctx, TEX_SHADER);
@@ -185,8 +181,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 	tx_format = ti->DepthLog2 << 28
 		| ti->HeightLog2 << 24
 		| ti->WidthLog2 << 20
-		| NV20TCL_TX_FORMAT_DIMS_2D
-		| NV20TCL_TX_FORMAT_NO_BORDER
+		| NV20_3D_TEX_FORMAT_DIMS_2D
+		| NV20_3D_TEX_FORMAT_NO_BORDER
 		| 1 << 16;
 
 	tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
@@ -197,13 +193,13 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 		| nvgl_filter_mode(t->MinFilter) << 16
 		| 2 << 12;
 
-	tx_enable = NV20TCL_TX_ENABLE_ENABLE
+	tx_enable = NV20_3D_TEX_ENABLE_ENABLE
 		| log2i(t->MaxAnisotropy) << 4;
 
 	if (t->Target == GL_TEXTURE_RECTANGLE) {
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_PITCH(i), 1);
 		OUT_RING(chan, s->pitch << 16);
-		BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1);
+		BEGIN_RING(chan, kelvin, NV20_3D_TEX_NPOT_SIZE(i), 1);
 		OUT_RING(chan, s->width << 16 | s->height);
 
 		tx_format |= get_tex_format_rect(ti);
@@ -222,29 +218,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit)
 		lod_min = CLAMP(lod_min, 0, 15);
 		lod_bias = CLAMP(lod_bias, 0, 15);
 
-		tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
+		tx_format |= NV20_3D_TEX_FORMAT_MIPMAP;
 		tx_filter |= lod_bias << 8;
 		tx_enable |= lod_min << 26
 			| lod_max << 14;
 	}
 
 	/* Write it to the hardware. */
-	nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
+	nouveau_bo_mark(bctx, kelvin, NV20_3D_TEX_FORMAT(i),
 			s->bo, tx_format, 0,
-			NV20TCL_TX_FORMAT_DMA0,
-			NV20TCL_TX_FORMAT_DMA1,
+			NV20_3D_TEX_FORMAT_DMA0,
+			NV20_3D_TEX_FORMAT_DMA1,
 			bo_flags | NOUVEAU_BO_OR);
 
-	nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
+	nouveau_bo_markl(bctx, kelvin, NV20_3D_TEX_OFFSET(i),
 			 s->bo, s->offset, bo_flags);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_WRAP(i), 1);
 	OUT_RING(chan, tx_wrap);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_FILTER(i), 1);
 	OUT_RING(chan, tx_filter);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_ENABLE(i), 1);
 	OUT_RING(chan, tx_enable);
 
 	context_dirty(ctx, TEX_SHADER);
@@ -262,9 +258,9 @@ nv20_emit_tex_shader(struct gl_context *ctx, int emit)
 		if (!ctx->Texture.Unit[i]._ReallyEnabled)
 			continue;
 
-		tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
+		tx_shader_op |= NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
 	}
 
-	BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_TEX_SHADER_OP, 1);
 	OUT_RING(chan, tx_shader_op);
 }
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index b65cd9a..e7e9833 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -28,31 +28,31 @@
 #include "nouveau_context.h"
 #include "nouveau_gldefs.h"
 #include "nouveau_util.h"
-#include "nouveau_class.h"
+#include "nv20_3d.xml.h"
 #include "nv10_driver.h"
 #include "nv20_driver.h"
 
 #define LIGHT_MODEL_AMBIENT_R(side)			\
-	((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R :	\
-	 NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R)
+	((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R :	\
+	 NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R)
 #define LIGHT_AMBIENT_R(side, i)			\
-	((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) :	\
-	 NV20TCL_LIGHT_FRONT_AMBIENT_R(i))
+	((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) :	\
+	 NV20_3D_LIGHT_FRONT_AMBIENT_R(i))
 #define LIGHT_DIFFUSE_R(side, i)			\
-	((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) :	\
-	 NV20TCL_LIGHT_FRONT_DIFFUSE_R(i))
+	((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) :	\
+	 NV20_3D_LIGHT_FRONT_DIFFUSE_R(i))
 #define LIGHT_SPECULAR_R(side, i)			\
-	((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) :	\
-	 NV20TCL_LIGHT_FRONT_SPECULAR_R(i))
+	((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) :	\
+	 NV20_3D_LIGHT_FRONT_SPECULAR_R(i))
 #define MATERIAL_FACTOR_R(side)				\
-	((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R :	\
-	 NV20TCL_MATERIAL_FACTOR_FRONT_R)
+	((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R :	\
+	 NV20_3D_MATERIAL_FACTOR_FRONT_R)
 #define MATERIAL_FACTOR_A(side)				\
-	((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A :	\
-	 NV20TCL_MATERIAL_FACTOR_FRONT_A)
+	((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A :	\
+	 NV20_3D_MATERIAL_FACTOR_FRONT_A)
 #define MATERIAL_SHININESS(side)			\
-	((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) :	\
-	 NV20TCL_FRONT_MATERIAL_SHININESS(0))
+	((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) :	\
+	 NV20_3D_FRONT_MATERIAL_SHININESS(0))
 
 void
 nv20_emit_clip_plane(struct gl_context *ctx, int emit)
@@ -65,22 +65,22 @@ get_material_bitmask(unsigned m)
 	unsigned ret = 0;
 
 	if (m & MAT_BIT_FRONT_EMISSION)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1;
 	if (m & MAT_BIT_FRONT_AMBIENT)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1;
 	if (m & MAT_BIT_FRONT_DIFFUSE)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1;
 	if (m & MAT_BIT_FRONT_SPECULAR)
-		ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1;
 
 	if (m & MAT_BIT_BACK_EMISSION)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1;
 	if (m & MAT_BIT_BACK_AMBIENT)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1;
 	if (m & MAT_BIT_BACK_DIFFUSE)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1;
 	if (m & MAT_BIT_BACK_SPECULAR)
-		ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1;
+		ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1;
 
 	return ret;
 }
@@ -92,7 +92,7 @@ nv20_emit_color_material(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 	unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_COLOR_MATERIAL, 1);
 	OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
 }
 
@@ -101,11 +101,11 @@ get_fog_mode_signed(unsigned mode)
 {
 	switch (mode) {
 	case GL_LINEAR:
-		return NV20TCL_FOG_MODE_LINEAR_SIGNED;
+		return NV20_3D_FOG_MODE_LINEAR_SIGNED;
 	case GL_EXP:
-		return NV20TCL_FOG_MODE_EXP_SIGNED;
+		return NV20_3D_FOG_MODE_EXP_SIGNED;
 	case GL_EXP2:
-		return NV20TCL_FOG_MODE_EXP2_SIGNED;
+		return NV20_3D_FOG_MODE_EXP2_SIGNED;
 	default:
 		assert(0);
 	}
@@ -116,11 +116,11 @@ get_fog_mode_unsigned(unsigned mode)
 {
 	switch (mode) {
 	case GL_LINEAR:
-		return NV20TCL_FOG_MODE_LINEAR_UNSIGNED;
+		return NV20_3D_FOG_MODE_LINEAR_UNSIGNED;
 	case GL_EXP:
-		return NV20TCL_FOG_MODE_EXP_UNSIGNED;
+		return NV20_3D_FOG_MODE_EXP_UNSIGNED;
 	case GL_EXP2:
-		return NV20TCL_FOG_MODE_EXP2_UNSIGNED;
+		return NV20_3D_FOG_MODE_EXP2_UNSIGNED;
 	default:
 		assert(0);
 	}
@@ -131,9 +131,9 @@ get_fog_source(unsigned source)
 {
 	switch (source) {
 	case GL_FOG_COORDINATE_EXT:
-		return NV20TCL_FOG_COORD_FOG;
+		return NV20_3D_FOG_COORD_FOG;
 	case GL_FRAGMENT_DEPTH_EXT:
-		return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
+		return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
 	default:
 		assert(0);
 	}
@@ -152,7 +152,7 @@ nv20_emit_fog(struct gl_context *ctx, int emit)
 
 	nv10_get_fog_coeff(ctx, k);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_MODE, 4);
 	OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ?
 			get_fog_mode_signed(f->Mode) :
 			get_fog_mode_unsigned(f->Mode)));
@@ -160,7 +160,7 @@ nv20_emit_fog(struct gl_context *ctx, int emit)
 	OUT_RING(chan, f->Enabled ? 1 : 0);
 	OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
 
-	BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+	BEGIN_RING(chan, kelvin, NV20_3D_FOG_COEFF(0), 3);
 	OUT_RINGp(chan, k, 3);
 }
 
@@ -171,18 +171,18 @@ nv20_emit_light_model(struct gl_context *ctx, int emit)
 	struct nouveau_grobj *kelvin = context_eng3d(ctx);
 	struct gl_lightmodel *m = &ctx->Light.Model;
 
-	BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_SEPARATE_SPECULAR_ENABLE, 1);
 	OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL, 1);
 	OUT_RING(chan, ((m->LocalViewer ?
-			 NV20TCL_LIGHT_MODEL_VIEWER_LOCAL :
-			 NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) |
+			 NV20_3D_LIGHT_MODEL_VIEWER_LOCAL :
+			 NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) |
 			(NEED_SECONDARY_COLOR(ctx) ?
-			 NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR :
+			 NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR :
 			 0)));
 
-	BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+	BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
 	OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0);
 }
 
@@ -195,19 +195,19 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
 	struct gl_light *l = &ctx->Light.Light[i];
 
 	if (l->_Flags & LIGHT_POSITIONAL) {
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_POSITION_X(i), 3);
 		OUT_RINGp(chan, l->_Position, 3);
 
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_ATTENUATION_CONSTANT(i), 3);
 		OUT_RINGf(chan, l->ConstantAttenuation);
 		OUT_RINGf(chan, l->LinearAttenuation);
 		OUT_RINGf(chan, l->QuadraticAttenuation);
 
 	} else {
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_DIRECTION_X(i), 3);
 		OUT_RINGp(chan, l->_VP_inf_norm, 3);
 
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_HALF_VECTOR_X(i), 3);
 		OUT_RINGp(chan, l->_h_inf_norm, 3);
 	}
 
@@ -216,7 +216,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
 
 		nv10_get_spot_coeff(l, k);
 
-		BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
+		BEGIN_RING(chan, kelvin, NV20_3D_LIGHT_SPOT_CUTOFF(i,0), 7);
 		OUT_RINGp(chan, k, 7);
 	}
 }
@@ -340,7 +340,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
 
 	if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
 	    (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
-		BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16);
+		BEGIN_RING(chan, kelvin, NV20_3D_MODELVIEW_MATRIX(0, 0), 16);
 		OUT_RINGm(chan, m->m);
 	}
 
@@ -349,7 +349,7 @@ nv20_emit_modelview(struct gl_context *ctx, int emit)
 		int i, j;
 
 		BEGIN_RING(chan, kelvin,
-			   NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
+			   NV20_3D_INVERSE_MODELVIEW_MATRIX(0, 0), 12);
 		for (i = 0; i < 3; i++)
 			for (j = 0; j < 4; j++)
 				OUT_RINGf(chan, m->inv[4*i + j]);
@@ -370,7 +370,7 @@ nv20_emit_projection(struct gl_context *ctx, int emit)
 	if (nctx->fallback == HWTNL)
 		_math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
 
-	BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
+	BEGIN_RING(chan, kelvin, NV20_3D_PROJECTION_MATRIX(0), 16);
 	OUT_RINGm(chan, m.m);
 
 	_math_matrix_dtr(&m);
-- 
1.7.3.2



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