[Nouveau] [PATCH 0/4] nvfx: rework render temps code and fixes

Lucas Stach dev at lynxeye.de
Sun Jan 15 16:09:14 PST 2012


Am Samstag, den 14.01.2012, 13:14 +0100 schrieb Patrice Mandin:
> Hello,
> 
> I just tried on my NV34 the whole series. Here is what I noticed:

Thanks for testing. Although now after some discussion it seems unlikely
that we will see much of this in nvfx it really helps me to decide if i
can go this way in the rewrite driver.
> 
> - Seems rendering is a bit slower (in ioquake3, in the first map q3dm0,
> rendering the mirror and the portal causes more audio stuttering) but
> it it just my feeling.
Without the render temps we should actually do less work, rather than
more, so you shouldn't see any slowdown from this. Maybe we are hitting
a slow path elsewhere in the driver (like a cpu copy of a gpu only
surface).

> 
> - ut2004demo hangs at start (display just one frame in the nvidia
> licence plate part), but the system does not crash, and the game can be
> killed.
> 
> Do you want me to check which of your patches makes ut2004 hanging?
> 
No, please just check dmesg, to see if you get any errors there. I will
try to reproduce with my setup.

Thanks,
Lucas




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