[Nouveau] [PATCH] nouveau: fix fence waiting logic in screen destroy

Emil Velikov emil.l.velikov at gmail.com
Fri Mar 7 06:11:01 PST 2014


On 06/03/14 04:01, Ilia Mirkin wrote:
> nouveau_fence_wait has the expectation that an external entity is
> holding onto the fence being waited on, not that it is merely held onto
> by the current pointer. Fixes a use-after-free in nouveau_fence_wait
> when used on the screen's current fence.
> 
IMHO one should flatten all the fence handling a bit to greatly improve
readability and minimise chances of similar problems.

Also there is yet another reason why this might be a good idea -
nouveau_fence_signalled, and all it's callers.

I'll send a few patches of what I have in mind wrt "flattening", later
on today.

-Emil

> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75279
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> 
> Should the waiting be predicated on the current fence having been emitted? I
> removed that from nv30 (which would just go ahead and _leak_ that fence it it
> hadn't been emitted...). I figure it doesn't really matter enough to worry
> about that. The bigger reason to do it, I guess, is to make sure that all the
> fences on the list get processed. But perhaps it'd be OK to just nuke them
> without regard for such details?
> 
>  src/gallium/drivers/nouveau/nv30/nv30_screen.c | 14 ++++++++++----
>  src/gallium/drivers/nouveau/nv50/nv50_screen.c | 11 +++++++++--
>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c |  9 ++++++++-
>  3 files changed, 27 insertions(+), 7 deletions(-)
> 
> diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
> index 82f2c06..5378913 100644
> --- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
> +++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
> @@ -308,10 +308,16 @@ nv30_screen_destroy(struct pipe_screen *pscreen)
>     if (!nouveau_drm_screen_unref(&screen->base))
>        return;
>  
> -   if (screen->base.fence.current &&
> -       screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
> -      nouveau_fence_wait(screen->base.fence.current);
> -      nouveau_fence_ref (NULL, &screen->base.fence.current);
> +   if (screen->base.fence.current) {
> +      struct nouveau_fence *current = NULL;
> +
> +      /* nouveau_fence_wait will create a new current fence, so wait on the
> +       * _current_ one, and remove both.
> +       */
> +      nouveau_fence_ref(screen->base.fence.current, &current);
> +      nouveau_fence_wait(current);
> +      nouveau_fence_ref(NULL, &current);
> +      nouveau_fence_ref(NULL, &screen->base.fence.current);
>     }
>  
>     nouveau_object_del(&screen->query);
> diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
> index ab0d63e..e8c7fe3 100644
> --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
> +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
> @@ -294,8 +294,15 @@ nv50_screen_destroy(struct pipe_screen *pscreen)
>        return;
>  
>     if (screen->base.fence.current) {
> -      nouveau_fence_wait(screen->base.fence.current);
> -      nouveau_fence_ref (NULL, &screen->base.fence.current);
> +      struct nouveau_fence *current = NULL;
> +
> +      /* nouveau_fence_wait will create a new current fence, so wait on the
> +       * _current_ one, and remove both.
> +       */
> +      nouveau_fence_ref(screen->base.fence.current, &current);
> +      nouveau_fence_wait(current);
> +      nouveau_fence_ref(NULL, &current);
> +      nouveau_fence_ref(NULL, &screen->base.fence.current);
>     }
>     if (screen->base.pushbuf)
>        screen->base.pushbuf->user_priv = NULL;
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
> index 044847d..04f3088 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
> @@ -340,7 +340,14 @@ nvc0_screen_destroy(struct pipe_screen *pscreen)
>        return;
>  
>     if (screen->base.fence.current) {
> -      nouveau_fence_wait(screen->base.fence.current);
> +      struct nouveau_fence *current = NULL;
> +
> +      /* nouveau_fence_wait will create a new current fence, so wait on the
> +       * _current_ one, and remove both.
> +       */
> +      nouveau_fence_ref(screen->base.fence.current, &current);
> +      nouveau_fence_wait(current);
> +      nouveau_fence_ref(NULL, &current);
>        nouveau_fence_ref(NULL, &screen->base.fence.current);
>     }
>     if (screen->base.pushbuf)
> 



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