[Nouveau] [Bug 91171] Space Rangers 2 (in Wine) shows only black screen

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jul 4 13:55:45 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91171

--- Comment #5 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Ilia Mirkin from comment #4)
> discarding the old stuff. [Looks like it does both glXCreateContext *and*
> glXCreateContextAttribsARB, and discards the first one of those.]
> 
Yeah... we first need a context to be able to call wglGetProcAddress(), to get
the wglCreateContextAttribsARB() pointer.

> I was looking over what flush did, and it does indeed explicitly flush the
> frontbuffer to screen if it's the current drawbuffer. [or something along
> those lines]. Tracing through that flow, it's entirely over my head...
> interactions between multiple modules of which I know nothing. I don't see
> anywhere where it'd be waiting for that blit to complete either, but that
> doesn't mean it's not there. Perhaps this should be a glFinish()?
> 
We don't wait for it to finish, but we shouldn't have to.

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