[Nouveau] [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jul 6 03:03:30 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91232

Henri Verbeet <hverbeet at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #11 from Henri Verbeet <hverbeet at gmail.com> ---
Yeah, this is our (Wine's) bug. We should be intializing varyings read by the
fragment shader but not written by the vertex shader, pretty much like the
patch on this bug report does, but in wined3d instead of the driver.

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