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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [nv96] Dota2 (wine) consistently crashes with "WARNING: out of code space, evicting all shaders""
href="https://bugs.freedesktop.org/show_bug.cgi?id=56788#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [nv96] Dota2 (wine) consistently crashes with "WARNING: out of code space, evicting all shaders""
href="https://bugs.freedesktop.org/show_bug.cgi?id=56788">bug 56788</a>
from <span class="vcard"><a class="email" href="mailto:emil.l.velikov@gmail.com" title="Emil Velikov <emil.l.velikov@gmail.com>"> <span class="fn">Emil Velikov</span></a>
</span></b>
<pre>To clear any confusion that I may have caused
Arch Linux 64bit -> wine 64bit -> wine 32bit -> Steam -> Dota2
Around the date mentioned I have updated the 64bit mesa not the multilib (which
is used), thus it is caused by the Dota updates
Since the issue has appeared I have updated to
{lib32-,}libgl-git 20121104.gite3542ea-1
{lib32-,}libglapi-git 20121104.gite3542ea-1
{lib32-,}mesa-git 20121104.gite3542ea-1
{lib32-,}nouveau-dri-git 20121104.gite3542ea-1
I cannot reproduce if -dxlevel81 is used (appended to command line)</pre>
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