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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=61635#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">bug 61635</a>
              from <span class="vcard"><a class="email" href="mailto:rodrigorivascosta@gmail.com" title="rodrigo <rodrigorivascosta@gmail.com>"> <span class="fn">rodrigo</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=75914" name="attach_75914" title="Test case to show the problem with unnormalized attribute pointers of type GL_UNSIGNED_BYTE">attachment 75914</a> <a href="attachment.cgi?id=75914&action=edit" title="Test case to show the problem with unnormalized attribute pointers of type GL_UNSIGNED_BYTE">[details]</a></span>
Test case to show the problem with unnormalized attribute pointers of type
GL_UNSIGNED_BYTE

Compile with:

$ gcc -o glbyte -Wall glbyte.c -lglut -lGLEW -lGL

Running with software rendering:

$ LIBGL_ALWAYS_SOFTWARE=1 ./glbyte

draws a beautiful star.

But with hardware rendering:

$ ./glbyte

it draws nothing :(</pre>
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