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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61635#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">bug 61635</a>
from <span class="vcard"><a class="email" href="mailto:rodrigorivascosta@gmail.com" title="rodrigo <rodrigorivascosta@gmail.com>"> <span class="fn">rodrigo</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=75914" name="attach_75914" title="Test case to show the problem with unnormalized attribute pointers of type GL_UNSIGNED_BYTE">attachment 75914</a> <a href="attachment.cgi?id=75914&action=edit" title="Test case to show the problem with unnormalized attribute pointers of type GL_UNSIGNED_BYTE">[details]</a></span>
Test case to show the problem with unnormalized attribute pointers of type
GL_UNSIGNED_BYTE
Compile with:
$ gcc -o glbyte -Wall glbyte.c -lglut -lGLEW -lGL
Running with software rendering:
$ LIBGL_ALWAYS_SOFTWARE=1 ./glbyte
draws a beautiful star.
But with hardware rendering:
$ ./glbyte
it draws nothing :(</pre>
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